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Friday, August 28, 2009

Gamebryo v1.2

Gamebryo v1.2 | 550 MB

For years, Gamebryo has set the standard for technical flexibility among game engines – it’s the best choice for developers looking for a rich set of tools to expand their production pipeline. Because of this flexibility, our customers’ games have been routinely greeted as some of the most beautiful, graphically rich games being created today. Gamebryo takes development to a new level with a Scene Designer that allows developers to assemble new scenes, levels and worlds more quickly than ever. It’s all part of a pluggable tools framework that lets developers focus on custom features, content and gameplay to make truly unique titles.

Gamebryo is a cross-platform 3D graphics engine for PC, Xbox, PlayStation 2, and GameCube. The C++ API is highly optimized and customized for each platform and allows the programmer access to hardware capabilities of each individual platform. Gamebryo builds on the proven NetImmerse engine and includes the rendering, animation, and special effects features necessary to create any type of game, as well as outstanding performance to make that game great.

• Author Numerical Design Limited
• Graphics API OpenGL, DirectX Operating Systems Windows, Xbox, Playstation, GameCube
• Programming Language C/C++ Status Productive/Stable

Features General Features Object-Oriented Design, Plug-in Architecture, Save/Load System:

• A well-architected C++ API
• Fast Load Times. Support for background loading allows smooth loading of files during gameplay with no apparent load times and Small Memory Footprint.
• Supports the following 3rd-party tools: Audio: Miles, Sensaura, FMOD; Video: Bink, Smacker; AI: AI.Implant; Networking: butterfly.net, Quazal; Physics: Havok, Meqon; Trees: Speedtree Facial Animation: OC3 Impersonator

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