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Friday, October 23, 2009

Digital-Tutors Introduction to Mantra in Houdini


Digital-Tutors Introduction to Mantra in Houdini | 350 Mb

Digital-Tutors - a Houdini® Training Partner and leader in video-based training, today announced the availability of Introduction to Mantra in Houdini - the fourth release in a growing collection of interactive training for emerging digital artists learning Houdini. Introduction to Mantra in Houdini offers over three and half hours of interactive training for aspiring artists and provides a series of practical projects highlighting Mantra’s powerful rendering tools and fundamental techniques for micropolygon, raytracing, and physically-based rendering. Introduction to Mantra in Houdini provides essential workflows to common topics such as volumetric rendering, 3D motion blur, image-based lighting, caustics, and rendering in passes.
"I'm a firm believer in that you always have to continue learning," said Andy Byrne, FX Technical Director at Scanline VFX. "When I get stuck or want to learn a new feature or technique in applications like Houdini, I know I can always turn to the team at Digital-Tutors to help out. They are simply the best when it comes to training for any software application," added Byrne.

What's inside:
1. Introduction and Project Overview 1:45
2. Working with project files 4:02
3. CRendering basics 8:02
4. Rendering image sequences 7:41
5. Using Mplay 7:07
6. Using mcp 4:48
7. Rendering extra channels 8:51
8. Rendering planes to separate files 3:50
9. Compositing deep/shallow outputs 7:20
10. Rendering in passes 9:47
11. Compositing and matte shading 6:10
12. Rendering with Takes 4:41
13. Adding shadows and creating a shadow pass 5:34
14. Completing and rendering a shadow pass 10:02
15. Depth of Field effects 7:17
16. Motion Blur: Transformation 6:37
17. Motion Blur: Deformation 5:50
18. Motion Blur: Velocity 5:06
19. Velocity Blur Tricks 7:14
20. Micropolygon Rendering engine 9:17
21. Raytrace engine 5:34
22. Physically Based Rendering engines 8:40
23. Converting to RAT files 4:48
24. Ambient Occlusion 9:25
25. Image-Based Lighting 5:07
26. GI Path-tracing 5:07
27. GI Cache and Final Gather 6:29
28. Adding Caustic effects to the render 7:04
29. Editing shaders and lighting for a better Caustic pass 8:11
30. Outline rendering 3:01
31. Building and rendering clouds using volumetric system 6:17
32. Converting the geometry into a volume using Metaballs 8:10
33. Mantra archiving 3:51


Other ighlights from Introduction to Mantra in Houdini include:
* Mantra overview,
* working with shaders,
* rendering methods,
* environment lights,
* rendering in passes,
* rendering multiple channels,
* deep raster output,
* rendering to different files,
* micropolygon rendering,
* raytracing,
* physically based rendering,
* global illumination techniques,
* path-tracing,
* final gather,
* ambient occlusion,
* image-based lighting,
* caustics,
* shadows,
* geometry shaders,
* outline rendering with Wren,
* volumetric rendering, Mantra archive,
* depth of field,
* 3D motion blur,
* transform motion blurs,
* deformation motion blurs,
* velocity motion blurs,
* and compositing techniques.

For a complete outline and detailed information of Introduction to Mantra in Houdini visit:
http://www.digitaltutors.com/store/product.php?productid=3557




Download Digital-Tutors Introduction to Mantra in Houdini Part 1 here
Download Digital-Tutors Introduction to Mantra in Houdini Part 2 here
Download Digital-Tutors Introduction to Mantra in Houdini Part 3 here
Download Digital-Tutors Introduction to Mantra in Houdini Part 4 here


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