Simply Maya - Quadruped Beast | 1.4 GB
If you're into Sci-Fi creatures then this tutorial is right up your alley. We begin this project by setting up image planes using a side and front view of our creature. Next we will create Nurbs primitives to block out the correct shape and proportion of the entire body. Once the beast is blocked out we will refine the shapes in Nurbs and then convert them to Polygons to add geometry for more precise shaping. When the creature has its basic geometry we will then convert to Sub-d's to start pulling out the details. Some of the tools we will cover are split polygon, extrude edge/face and sculpt polygon.
After our model is complete we will explore the world of texturing. We start with learning how to create a flat workable UV map and then we'll cover different mapping techniques like planar map and automatic mapping as well as tools like cut and sew UV's. Following our complete UV map, we will import an UV snap shot into a paint program like Photoshop to learn how to hand paint our textures using a variety of options including using layers and filters to achieve a nice flesh-tone. We will also create a color map and bump map, as well as a specular map.
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