Digital Tutors - Maya Modeling Techniques: Werewolves
Run Time: 6 hrs. 7 min., 4 CD | 2,1 Gb (71 archives; RS links)
Run Time: 6 hrs. 7 min., 4 CD | 2,1 Gb (71 archives; RS links)
Learn Polygon and Sub-D modeling techniques and a production workflow to organic modeling in Maya with over 6 hours of project-based training. Great for intermediate artists.
Popular highlights include:
* Box Modeling Techniques
* Strategic Use of Edge Loops and Extruding Faces
* Drawing Edges with Split Polygon Tool
* Pushing and Pulling Points to Modify Shapes
* Symmetrical Modeling
* Using Interactive Sculpting to Quickly Create Volume
* Extruding and Rerouting Muscle Groups
* Reusing Geometry
* Adding Resolution Strategically
* Maintaining Model Contours
* Blocking in Geometry
* Adding Detail and Refining Geometry
* Using Deformers Shape Geometry
* Redirecting Edge Flow
* Maintaining Volume
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