SynthEyes v2008.0.1000
OS: Win32 | 15.3 MB
SynthEyes offers a complete high-end feature set, including tracking, stabilization, motion capture, and mesh building. It handles camera tracking, object tracking, object tracking from reference meshes, camera+object tracking, multiple-shot tracking, tripod (nodal, 2.5-D) tracking, mixed tripod and translating shots, zooms, lens distortion, light solving. It can handle shots of any resolution—DV, HD, film, IMAX—and can be used on shots with thousands of frames. A nifty feature simplifies and speeds tracking for green-screen shots. The image preprocessor can help remove grain, compression artifacts, off-centering, or varying lighting; improve low-contrast shots; or shoe-horn shots into available RAM for quicker handling.
SynthEyes offers complete control over the tracking process for challenging shots, including an efficient workflow for supervised trackers, combined automated/supervised tracking, incremental solving, and a hard and soft path locking system. You can set up a coordinate system with tracker constraints, camera constraints, a line-based single-frame alignment system, or manually.
SynthEyes exports to about 25 different 2-D and 3-D programs. The Sizzle scripting language lets you customize the standard exports, or add your own imports, exports, or tools. You can customize the color scheme, keyboard mapping, and viewport configurations.
Features:
Types of Shots
- Camera tracking
- Moving-object tracking
- Fully automatic match-moving for straightforward shots
- Rapid supervised tracking for difficult tracks.
- Fixed (known or unknown) or zooming lens field of view
- Manual or automated lens distortion compensation
- Nodal solving: compute camera pan/tilt and tracker directions when camera was mounted on a tripod (ie computes a ~2½-D track because 3-D is not possible)
- Mixed nodal and translating shots
- Multiple cameras and moving objects with simultaneous solving, including mixes such as tripod-mounted camera(2½-D) with moving object(3-D), or a video shot plus digital camera reference stills
- Reference-mesh-based tracking
- Motion Capture — for faces or whole bodies, using multiple cameras
Image Preprocessor
- Flexible image preprocessing engine for easier tracking and RAM storage of large film-resolution shots
- Image stabilization engine, directable by user, integrated with 3-D tracking.
- Image format re-sampling and aspect changes.
- Traditional hue/saturation and animated level adjustments
- Animated Region of Interest to reduce RAM on object-tracking shots
- R/G/B channel selection and inversion
- Blur to remove film grain and compression artifacts
- High-pass filter for varying lighting, such as strobes and explosions.
- Lens distortion removal—animate for zooms with distortion
- Optic axis re-centering
- DeRez to maximize RAM cache
- Maintain multiple setups to focus on different regions or objects.
- Save processed image sequence to disk (see exports below)
- Reapply lens distortion and cropping for total lens distortion workflow
- Selectable resampling filter
- 16 bit RGBA processing available
- Multi-threaded image fetch for exceptional performance
Object Separation
- Automatically select trackers only within a green-screen region
- Set up regions for each moving object or garbage mattes for actors, for example
- Keyframe-animated splines to define regions
- Quick square and circle spline setup
- Import spline control points from tracker paths for rapid setup
- Animated enables for splines
- Use a rotoscoped alpha-channel
- Can store roto-spline and green-screen mattes to disk
Tracking
- Match, white spot, black spot, symmetric trackers
- Bidirectional tracking
- Automatic periodic keying
- Smoothing at keys
- Tracker cleanup wizard to locate problematic trackers
- Mix supervised and automatic tracking on the same shot
- Real-time error calculation and position calculation after initial 3-D solve
- Special tracking modes for hand-held shots
- Option to re-track automatic trackers with supervised algorithms to increase accuracy
Solving
- Object and tracker weighting
- Zero-weighted trackers: 3-D positions without affecting the camera path, and can be used for instant position calculation during tracking
- Skip-frame track for auto-tracking and solving
- Tracker monitoring during solving for increased robustness
- Refine previously-computed solutions, for rapid tweaking
- Hard and soft camera path and field of view locking
- Rapidly add additional trackers with specified accuracies after initial solve
- Coalesce co-located trackers: trackers on the same image feature, but typically during different sections of the shot.
- Post-solve camera path filtering
- Light solver to determine light position or direction from ray or planar geometry, or from a reflection from a mesh
- Novel 3-D curve tracking and solving system to find 3-D curve shape even if the curve has no point features.
Rapidshare
http://rapidshare.com/files/123045028/SE200801000.RAR.html
Depositfiles
http://depositfiles.com/files/6036060
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