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Monday, September 28, 2009

NEX for Maya 7.8.8.5



NEX for Maya 7.8.8.5
Rapidshare.com | RAR | Windows | 32 & 64 bit | 7MB

NEX v1.0 is a plugin for Maya that brings a new level of efficiency to the modeling process. NEX is all about increasing integration and interactivity.

Partial Feature List:

* Preselection Highlighting
Components highlight as you hover your cursor over them, so you'll know exactly what you'll be selecting before you click. The highlights also find the closest component to your cursor so that you don't have to be meticulous about creating component selections. Highlighting is integrated throughout the entire NEX toolset, including the interactive Extrude, Bevel, Target Weld, Tweak, Transform, Pivot Adjustment, Soft Selections, and Quad Draw.
* Fully Integrated Ring / Loop selection
Quickly select a full or partial loop/ring of any component type (vertex, edge, or face) within any mode (select, move, rotate, or scale) simply by double-clicking. Watch the first video to see this feature in action.
* Other selection features
Raycast Selection, Component Selection Preservation, Select Similar, and a fully integrated Soft Selection tool are just a few of the other selection features.
* Slide Components
Slide any component type (edge, vertex, face) along the surface of your mesh with any transform tool (move, rotate, or scale). Slide is integrated within NEX as a coordinate space but you can also use the quick Shift + Middle-click-drag hotkey to slide along the active axis. On high resolution meshes, combine the NEX Soft Selection option with Slide for even greater power.
* Custom Coordinate Space
Move, Rotate, and Scale your components along any direction or position. Want to move faces along another face normal? Within the NEX Custom Pivot mode, hold Ctrl+Click to define your Custom Coordinate Space.
* Interactive and Integrated Vertex, Edge, and Face Extrusion and Edge Bevel
* Vertex Locking
Lock vertices from being transformed. This is especially useful when dealing with symmetry, where the center row of verts should stay put.
* Quad Draw
Creating polygons has never been more fun. With Quad Draw you can create, delete, split, and connect faces together. Create your polygon surface on the grid or import a reference mesh and rebuild its topology to make an animation ready mesh in minutes.
* Tweak
Within any transform tool, you can quickly tweak components along any axis.
* Integrated completely within Maya
Very versatile options dialog -- change every default option and behavior of NEX.
* Other Misc features
Safe Frame, Automatic Texture updates, fully customized Tab Key, Caps Lock Heads up Display element, Dynamically movable Marquee, Target Weld, Interactive Object Duplication, Custom Hotbox Marking Menu, plus many, many more...


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