
Headus CySlice v3.4 | 6.10 Mb
Headus CySlice adds 3D Paint and Dirt tools, along with new polymesh and surface import and export options. SUBDS are becoming widely accepted in the CGI community as an alternative to NURBS. They have none of the tangency/cracking problems experienced by NURBS during animation, and SUBD modelers are freed from the "rectangular patch" topology restrictions of NURBS surfaces.
| “ | CySliceallows users to fit SUBD surfaces to dense polymeshes, and as with the NURBS fitting tools, color and bump/normal/displacement maps can then be calculated. CySlice outputs the same Catmull-Clark variety of SUBD surfaces that Maya and Renderman uses. Polymesh Edit >> Remove Junk. Delete unwanted faces. >> Fill Holes. Fill all holes automatically, or step through them one at a time. >> Selective Smoothing. Interactively smooth messy regions with the smooth brush. >> Selective Decimation. Adaptively reduce all faces or just those in selected regions. >> 3D Paint and Dirt. Create or edit color per vertex (CPV) data. Networks >> Shape Points. The building block. Place, then move them over the polymesh in real time. >> Boundary Curves. Simply connect shape points to create boundary curves. >> NURBS/SUBD Patches. Fill any bounded region with a patch. Fits to polymesh. >> Always Tangent. But can be toggled off/on for individual boundaries. >> Active Networks. Move a shape point, curves update, affected patches are refitted. >> Multi-resolution. Quickly define simple networks, then output detailed surfaces. >> Mirroring. Build a network on half an object, then mirror it to complete the surface. >> Templates. Copy networks between similar shaped objects. Clean morph targets. >> Stitching. Join smaller patches together. Make single patch heads. | ” |
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MIRROR 1
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MIRROR 2
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MIRROR 3
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